Course 2

Game Asset Optimization with Agentic AI

Take the same models and make them game-ready: low-poly retopology, UV unwrapping, and baked maps.

The optimization stage is where agents are strong but quietly lossy. Learn to drive budgets, UVs, and bakes — and to measure what was lost.
Track A (designers/artists): focus on judgment — reading agent output critically and steering it toward your intent.

Beginner

First prompts, basic constraints, reading agent output.

Intermediate

Multi-step prompts, references, recovering from common failures.

Advanced

Repeatable workflows, quality gates, edge cases the agent fumbles.

Master

The capability boundary: where you stop trusting the agent and take over.

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