Designing with Agentic AI in Blender

Three connected courses on designing with AI agents that drive Blender through MCP. Not Blender tutorials — training in how to prompt agents, catch their failure modes, and keep human judgment in the loop.

The same artifact — say, an office chair — travels all three courses: designed, then optimized for a game, then rigged to move. Each course runs beginner → master.
Beginner

First prompts, basic constraints, reading agent output.

Intermediate

Multi-step prompts, references, recovering from common failures.

Advanced

Repeatable workflows, quality gates, edge cases the agent fumbles.

Master

The capability boundary: where you stop trusting the agent and take over.